New map: Domdaniel
- Location: accessed through the teleports in ML in both Ares and elv side. The tps drop players randomly in a handful of fixed spots throughout the map.
- The tps activate for 1 hour, 4 times per day, at random times. The game server gives 30/10 min notices before the portal opens saying "The path to the realm of magicians will open in 30/10 minutes".
- Each time it opens per day, the map has a different element (light, fire, ice, earth). Each map hits players just like apoca thunder (same damage and crush chance) but with different effects.
- Light: thunder damage, 50% chance of a zero damage stun 3 secs after.
- Fire: a fire field covers the screen, 50% chance of being burned for 35 damage per tick.
- Ice: a snowstorm covers the screen, 50% chance of freeze.
- Earth: a tremor shakes the screen, 50% chance of being drained by half of remaining sp
- The map will be Procella and the mobs will be the same as well but with unique characteristics:
- Anti physical mobs will have 10% more melee damage.
- Anti magical mobs have double reflect damage
- Clairvoyant mobs cast detect invisibility on invisible characters
- Domp mobs can remove magical protections from afar
The idea is to create a very challenging scenario for top end players to hunt and fight for map control.