New Talent: Summoner
Summoner
Grants the ability to summon a town specific mob.
Elvine: Godhand knight
Aresden: Templar
Grants the new spell summon
Summon: Uses 80% of total mana to summon mob to aid you in battle
Mob has the same stats as a normal unicorn and the players stats also effect the mob's stats. IE Mag increases magic damage. Str increases physical damage. LUK increases crush chance, etc
The mob can only do blue damage to players so a player isnt stun locked by summoned mobs
The mob has increased movement speed to keep pace with players
The mob also has unique aggro with the ability to set it to passive, aggressive, or defensive with the ability to toggle depending on your needs
The mob's attacks are unique with the 2nd selected talent
Grants all the abilities to the mob that the player would receive from 2nd talent choice including passives
Short sword - Physical, 1 tile range, fastest attack speed
Long Sword - Physical, 2 tile range, slow attack speed
Fencing - Physical, 3 tile range, 75% cleave to 2 additional targets, medium attack speed
Axe - Physical, 2 tile range, 33% cleave to 2 additional targets
Hammer - Physical, 2 tile range, PA penetration, slow attack speed
Archery - Physical, Full screen range, slow attack speed
Earth - Magic, Attacks with earth worm strike, Stam drain
Lightning - Magic, Attacks with energy strike, attack speed bonus
Fire - Magic, Attacks with mass fire strike, Burns enemy
Ice - Magic, Attacks with mass ice strike, Freezes enemy
Holy - Physical, 3 tile range, Periodically casts meditation on allies
Poison - Physical, 1 tile range, Critical Poison
Tank - Physical, 3 tile range, Increased defense, health, and aggro
Xelima, Physical, 3 tile range, Increased CC, CD, Damage, Decreased HP, Recovery, and Defense
Merien, Physical, 3 tile range, Increased attack speed, Periodically transfers criticals to allies
Is it like a pet or can you chug mana pots and make 20 of those things at the same time?