Balance

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Description

Balance formulas of hp rec/mp rec/sp rec and diminishing returns of PA and MA


Explanation

The Metagame consists of swapping equipment to fill your life at the time of regeneration, and have the rest of the time an equipment with maximum caps. It creates very long Pvps and makes it impossible to put new content.


Current Formulas

Reg HP = 100 to 200 (with 200 Vit) every 15 sec

With Medium Gear +400% = 400 to 800, Full HP every ~1.5 ticks (~22 sec)


Reg MP= 60 to 200 (with 200 Mag) every 12 sec

With Medium Gear +400% = 240 to 800, Full MP every ~2.5 ticks (~30sec)


PA= Linear for each part of the armor

Ma=Increases with all pieces with diminishing returns


Example of Changes


HP Reg = 20 to 30 (with 200 Vit) every 5 sec

With Medium Gear +400% = 90 to 120, Full HP every ~8 ticks

(~40sec)


Reg MP= 30 to 40 (with 200 Mag) every 4 sec

With Medium Gear +400% = 120 to 160, MP Full every ~6 ticks (~24sec)


PA= Drastically decreasing performance from 60% for each part of the armor.

Ma=Increases with all pieces with a drastic diminishing return from 60%.


Conclusions

-It would completely change the combat and the metagame by not being able to trade just for the tick.

-More objects could be implemented that were the new meta without removing the current enchanting, nor taking away from the players all the effort they invested in the items, avoiding retouching each particular item.

-The necessary changes are in the general formulas so it would be faster to implement and would require less time than other balancing options.

-It could be the base that allows to implement new content.

-The support, review and dedication of the community on this idea could prolong the gaming and pvp experience.