Talent abilities
They would look like a "special" spell for each talent. The animation would be like a spell but in the end the weapon should swing in the air towards the target.
- No mana cost
- Circle 1
- Cooldown 5 mins
- Can only be cast with talent specific weapons equipped
- Dodge: Long sword specific.
Target's defence ratio is increased by 10% for 1 min.
- Focus: short sword specific.
Target's stun evasion is increased by 10% for 1 min.
- Snipe: fencing specific.
Target's magic resistance is lowered by 10% for 1 min.
- Stomp: hammer specific.
Target's physical absorption is increased equal to 10% of damage dealt for 1 min.
- Crush: axe specific
Target's crush chance is increased by 10% for 1 min.
- Immunize: archery specific
Target becomes protected from arrows for 1 min (even if amped)
The idea of these abilities is to encourage warriors to synergize with mages, hence the clear defensive theme.