Change Events

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Events: Change the "rewards" with the intention of motivating people to play them.

CTR Event:

Option A: Winning city

Increase damage in ML

Increase drop rate on certain maps? like for example TOH1 / TOH2, which are maps that nobody hunts or barely use them. Increase the exp in DV for the mass party?

Increase dmg for mages in Ml? remove damage from xelima talents? (Obviously for the city that loses)

Option B-

The City that loses the CTR gets TPS to D2, ML, etc. The winners are given TP to ML, IB, TOH2, D3 ?

Heldenian:

Event that people barely plays, or at least what I've always seen, is that no one cares about it, for the simple reason that it doesn’t provide any added value to the winner.

Winning city gets that map(similar to battlefield on other servers) and we have mobs like zerk Wyvern, zerk TW.

The mobs would have more HP similar to Abby map or more so more people are required to kill them.

For the drops could be limited to stones/tokens/rep and maybe the highest value item a talent ticket.

Abaddon Map:

We have been playing the same event for years, always the same, all with activated tablets.

It would be nice to play it without activations for EVERYONE or at least NO TABLETS allowed during the event.

Abby is too easy to kill, it would be good if there were 2 ele or hcs zerked around it or maybe even the ghosts of Halloween without a drop,