Tower of hells 1 2 3 changes

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TOH 3, 1 more request point up left.

More pits, there is room for more pits in toh3 due to the number of people who play the server and use that map.

Starting from the top down.

You can put lich quests, which are 400/500 lichs, cause they are ez to kill.

add Demon single pit maybe in some toh3 space.

Or choose some other mob to put in the toh3 pit in some free space left on the map. (minos, centauris, giant lizards, frost?)

TOH 2: map that people do not use, or only 2 or 3 people use it.

Put HC in the middle gold chests, 1 per chest.

In this map you have to innovate something so that people use it, nobody hunts here.

maybe put in a pit or two. that is raidable and huntable.

Toh2 is a very large map, many changes can be made, I think the most motivating thing would be for a WEIRD creature to respawn.

Something like an elementalist in toh2, a tw/hc would be weird, but it would encourage people to enter the map and kill bugs there.

TOH1 same example, a map that almost no one uses, you could put frost/tentacles and other things to make it difficult to run to toh2/toh3.