The patch that i expect... Have everyone a nice halloween event and thanks Cleroth for keeping alive the game&server <3

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Merien: Physical dmg from -7% to -8% (helping to mini nerf not directly to bane) / Magical dmg from -14% to 13% (helping a bit with the MA issues)

               

Armor break: now reduces 25 instead of 20 (helping mages on long battles to being a bit skillfull and breaking armours reducing MA/HP of his enemies)

Poison: Reduced dmg from poison equivalent to 1 point of PD (pd 72 now pd71 , 71 now 70 etc) OR increasing by default 5 or 10% poison resistance on characters

Short sword: crush chance from 8% to 12% (helping on ss xelima builds and to compensate a bit pd nerf)

Fencer: combo dmg from 1-3-5 to 2-4-6 / physical&magical hitratio bonus from 8% to 9% (compensate pd nerf)

Longsword: combo dmg from 3-6-10 to 2-5-9 / dash dmg from 40 to 45 / crit hitratio from 130 to 135 (why not a mini buff on dash, is the soul of ls, combo dmg is soul of short swords)

Hammer: Talent:reduced a bit dmg from any source (im sure Cleroth knows how) // crit hitratio from 135 to 140 (compensate a bit merien nerf and talent dmg nerf and focusing on "hammers are made to hit" and dex issues by high str required)

Axe: crit hitratio from 120 to 125 (axe soul is criticals (CRIT) so why not a bit of hitratio on crit rate)

Archery: (not talent) combo dmg from 1-2-3 to 1-3-5 / crit multiplier from 100 to 110 / Reduced dmg from ele bow and dark elf bow (bows hitting more than 40 at first hit are annoying even being a tank char...but doesnt need reduce power after few hits or criticals)

Merien neck from 70 to 75 (if you using ur merien neck you deserve a bit more)

Inhib and mim nerfed (already said by Cleroth and is ok cause are way too strong spells) but mim int required from 200 to 170, available for all mages

*HP regen: Nerfed a little bit Regen default / example: 10 vit from 5 to 10 to 4 to 9 / 200 vit from 100 to 200 to 90 to 180 or something similar (HP sets nowadays are too high and 200 vit is a bit strong, everybody will notice a mini nerf on his regens but mostly focused on more vit users) this idea is a bit crazy but is only to make a mini nerf 

***  Overall Wars are gonna hit a bit less dmg but gonna have a bit more of hitratio (upgrade ur DRs) //// mages are gonna hit a bit more and being more usefull against MA80 combined with MR //// PD finally nerfed but just a little bit (i consider the pvp and tw is the only problem, pd now is not a big problem in my opinion MA80 it is more...)

"Fixes"

Reduce dmg from crusade/ctr fire tower a bit and a half on allies 

Now Hp slate dont move your timer regens of HP after being consumed

Crusade now rotates time zones like Apocalypse does