Teleport summon cost paid by player instead of guild
Straightforward small QoL improvement every guild(master) will recognize:
Instead of using the guild gold for teleport cost, let the player that get summoned be charged for the gold. If they don’t have enough gold, the summon will fail.
I understand that programming this is most likely a lot more complicated then it sounds, but it would be nice
Another good one Marx Verstappen ;)