New Talent: Battlemage

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Battlemage

Provides the following passive stats:

+15 Magic
+1 Magic every 20 levels

+1 Base Damage for every 40 Magic (physical weapons only)

+5% Damage against paralyzed enemies.

+8% Physical Absorption (while casting a spell)

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-10%  Max HP

-20% HP Recovery
-4% Magic Absorption (all elements)

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Aaron Moran

I couldn't figure out how to add a text reply to the image, so I made this separate reply. I wanted to give a visual of one scenario of a build. I'm not saying it's a good build, it's just for clarification. Yes, it's RB 20. I wanted to further explain how the base damage boost from Magic could boost a weapon damage output, thus less of a need for more Strength.

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JuiceBox

Yea that’s always the problem if you make the class too good it will become op but if you make it average what’s the point. 

The other possible way to go would be adding 1 point of str to (str checks only) per 2 int. so a 200 int toon with 56 str would have 156 str when using str checks but only get 56 str’s inherent bonus to health and damage ?

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Aaron Moran

This is good. I appreciate the feedback. I see what you're saying about points being spread too thin.

But, if you use intelligence for strength checks on items won't there be a lot of players using the highest strength items (GiS, BAxe, BarbHammer) with also having access to Blizzard, Hellfire, Fury of Thor, or ESW (assuming the appropriate talents are chosen)? I know it's hard to think about every possibility, but if a talent can be broken to be OP someone will find it. Lol.

I think we're on the same page with including negative passives to the talent. The stronger the benefits, the stronger the negatives need to be.

If we can get enough collaboration within the community perhaps we can come up with something to be a final draft to be presented to everyone.

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JuiceBox

I don’t feel like you address the problem with battle mage class. I think it’s having to spread yourself way too thin over a lot of stats

Battle mage

Uses intelligence when determining strength checks on items.  ( full swings ) armour


Uses magic instead of dexterity when determining hit ratio 


can cast with any weapon

Crits cost two points 

-10ms

-10% Hp 

downside 

No bonus Hp from strength. 
No Dr from dex

No base damage bonus from weapon talent if taking fire ice earth lightning holy.




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Aaron Moran

Feel free to nitpick and to suggest ways to improve. The bonus to paralyzed enemies is a throwback to the OG battlemages of HB International.