Lottery tickets

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Add lottery tickets to the shop, worth 250k each, that give when consumed 1 chance of looting one of these prizes, distributed like so:

  • Common loots (75% chance):
    • All gems from crystals
    • All pots from alchemy
    • All mob parts
    • All ancient pieces
    • All zems
    • All first levels of vortex gemware (blood gem 8, tactical 3, etc)
    • One event token
  • Uncommon loots (23.9% chance):
    • Merien and xelima stones
    • All first epic levels of shards and fragments
    • All blood weapons
    • All second levels of vortex gemware (blood gem 14, enchanted 4, etc)
    • Normal devlin
    • One ghost essence
  • Rare loots (1% chance):
    • All second epic levels of shards and fragments
    • All third levels of vortex gemware
    • All dyes from cash shop
    • Elemental bow and hammer
    • Superior devlin
  • Very rare loots (0.1% chance):
    • Vortex gem
    • All third epic levels of shards and fragments
    • All kloness weapons, including esterk
    • Greed leathers
    • Exceptional devlin

My reasoning is that gold price is going lower by the day, so we could certainly use a gold sink. This one seems to have close to zero impact on the economy since all items are weighted according to their price and rarity. Having a 25% chance of getting, say, a mstone means spending 1 million gold to get 1 coin on average, which sounds reasonable, and having the chance of spiking a couple coins is enticing.

The big payoff list is long on purpose, to dilute even further the chances of getting big rares. KE can even be included there I think, since the chance is so slim.

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Hernán Martínez

Mob parts should be removed from the common drops.

Ethereal dye should be added to the very rare drops.

In order to get any individual big drop you need to spike a 0.1% first, then 1/30, so it's pretty much impossible. I think it's a safe chance of a KE.

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Hernán Martínez

I'd love to know the reasoning behind the downvotes.