Lottery tickets
Add lottery tickets to the shop, worth 250k each, that give when consumed 1 chance of looting one of these prizes, distributed like so:
- Common loots (75% chance):
- All gems from crystals
- All pots from alchemy
- All mob parts
- All ancient pieces
- All zems
- All first levels of vortex gemware (blood gem 8, tactical 3, etc)
- One event token
- Uncommon loots (23.9% chance):
- Merien and xelima stones
- All first epic levels of shards and fragments
- All blood weapons
- All second levels of vortex gemware (blood gem 14, enchanted 4, etc)
- Normal devlin
- One ghost essence
- Rare loots (1% chance):
- All second epic levels of shards and fragments
- All third levels of vortex gemware
- All dyes from cash shop
- Elemental bow and hammer
- Superior devlin
- Very rare loots (0.1% chance):
- Vortex gem
- All third epic levels of shards and fragments
- All kloness weapons, including esterk
- Greed leathers
- Exceptional devlin
My reasoning is that gold price is going lower by the day, so we could certainly use a gold sink. This one seems to have close to zero impact on the economy since all items are weighted according to their price and rarity. Having a 25% chance of getting, say, a mstone means spending 1 million gold to get 1 coin on average, which sounds reasonable, and having the chance of spiking a couple coins is enticing.
The big payoff list is long on purpose, to dilute even further the chances of getting big rares. KE can even be included there I think, since the chance is so slim.
I'd love to know the reasoning behind the downvotes.