Crusade TP

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Hi,i would like to offer my opinion on the recent adjustment of adding a Cool down of 120seconds of Teleport function during Crusade.
I find that this cooldown results in a slowdown of momentum for crusade and introduce a lot of unnecessary running movement. As it is, the event revolves on 3 maps only, both towns and middeland and there are various mana collector point. TP only works in Middeland where the main battle for mana collection points. TP is a great feature to simulate the reality of mass war. Movement momentum to reinforce, surprise attacks, blocks and many other strategies can be enhanced with the TP function.
By introducing a cool down, you have effectively remove the ability to strategise. The game becomes 1 dimensional such that mass parties are literally chasing each other. This becomes a regular ml mass raid, just a bigger one.
I understand that the TP cooldown was in response to some players feedback that are being TP upon. In reality, while this might be true, thats one of the application of good movement of a war unit isnt it? To be able to out maneuver your enemy and crush them. 2m cooldown also meant that should a guild just tp to somewhere and some base is being sneak attack on, there is no way to response with a quick reinforcement.
The cooldown grealty reduce the simulation of warfare in Crusades. It is now just like a mass raid.
There are only 3 crusades a week. Make it fun and meaningful please instead of turning it into a meaningless mass raid.
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S. Yamanaka

I beg to differ. Imposing a cooldown on crusade TP encourages the TP to be used strategically instead of allowing your guild (*cough* marvel) to abuse it for chasing down a single player incessantly.

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White Yeti

How about Marvel moving LMF to aresden as well....

So that they will have 2 guilds TP to play around with..

Just my 2cents

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Vindexicis

cooldown was annoying at first, but 2 minutes is not that bad once used to it.