Temporary RB levels past RB+20 which decays over time

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As more players reaches RB +20, new players  will eventually struggle find mass parties to level up. Back maps will also become a ghost town eventually.

Proposed Solution:
Players can earn temporary RB level beyond RB+20 (proposed cap at RB+25). The temporary RB level will decay over time by 1 level per week( eg. an RB+22 player will become RB+21 next week). In doing so, there will be continual utilisation of back maps and new players will always be able to find people to RB with them.

To incentivise players to gain temporary RB levels beyond +20, bonus XP earn rate can be implemented for players pursuing temporary RB levels. The bonus earn rate decreases as more temporary RB level is attained with the final temporary RB level (ie. RB+25) receiving no bonus and have the same XP earn rate as RB+20.

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-2
S. Yamanaka

To clarify, I’m only suggesting the concept. The decay rate/frequency, level cap, bonus xp earn rate etc, will all have to be fine tuned subsequently. I do not have the data to prescribe an appropriate value for these factors to be implemented.

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-2
S. Yamanaka

Which is why i also suggested a bonus XP earn rate. If this was ever implemented, the bonus XP rate will have to be balanced against the decay rate so players can find it meaningful and worthwhile to pursue the temporary RB levels.

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Remco Althuis

I fully agree with the problem description. If RB+20’s had a reason to rebirth, the backmaps and Lvling pits would be way fuller. Good for new players raiders everyone

What type of reward should be given, I don’t know. But ur proposal is a bit silly. No one will ever make it to RB+22 because it takes months for RB22 to complete and only a week to lose RB21

I rather see a different reward. Not related to pvp cause that creates unbalance


Maybe 2% extra droprate or +1 PvM damage on each extra rebirth. Innocent but worth the grind