My idea for new original quests

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  • updated
  • Under review

quest npc: cityhall officer - talk command:


Righteous ally

- Objective: get 15 EK assists (enemy dies within 10 seconds of your paralyze/defense shield)

- Reward: 50 contribution, 5 enemy kills

Lurking darkness

- Objective: kill 30 liches in Dungeon lvl 3

- Reward: 30 contribution, 1 event token

Expert hunter

- Objective: kill 400 monsters in Tower of Hell 1

- Reward: 40 contribution, 2 event tokens

Slayer of the underworld

- Objective: kill 20 beholders, 15 liches, 10 demons and 5 gargoyles in Tower of Hell 2

- Reward: 50 contribution, 3 event tokens

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Bzz HB

These have potential but I agree that the rewards to mob kill ratio are a bit off. It's subjective for us to debate but I'm sure with the proper data a fair kill requirement can be determined by Cleroth. Happy to see this idea marked "under review".

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S. Yamanaka
Quote from Hernán Martínez

Adding cancel would complicate things a bit, I'm not sure I like it. Most mages can get a spell out after it.

Toh1 quest should ask for 800 mobs instead of 400 and the toh2 one should give 2 tokens. Rest is fine.

How would it complicate things? As mentioned, cancelling is key to bringing down an AMPed enemy so the mage that cancel should not have his/her contributions to the eventual EK disregarded.

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Hernán Martínez
Quote from Cleroth

It would be SO good to add an Assisted! yell like the EK one but this one visible to everyone. It would also be a very good incentive for people to actually chase the assist rather than the ek!!

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Cleroth
  • Under review
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Hernán Martínez

Adding cancel would complicate things a bit, I'm not sure I like it. Most mages can get a spell out after it.

Toh1 quest should ask for 800 mobs instead of 400 and the toh2 one should give 2 tokens. Rest is fine.

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S. Yamanaka

Love the first quest. How about adding Cancellation to the list of spells that would qualify? The mage who cancels would be instrumental in bringing down the enemy but is usually not the one getting the EK.

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McFly

Je vote pour !
Plus de quêtes et redonner un peu de vie à certaines cartes (Dongeon LvL3 quête Ténèbres Cachés excellent :) )
Toh1 y'a une idée aussi...
Bref, +1 !

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Nippe

Good

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Remco Althuis
Quote from Hernán Martínez

All existing quests are using pits (except the garden ones maybe but it's a small map) so you might be underestimating the easiness of killing 30 liches in d3 or 400 (four hundred!) Mobs in t1

Not really, you should see how many monsters a mage spams in ToH1. It’s rewards should be equal to the ogre quest in ML. But apart of the fine tuning of the rewards, more quests in all the maps sounds great! (Only small risk is players more spread on more maps is less fights in ML/T3 - then again.. more players to hunt in other maps)

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Hernán Martínez

All existing quests are using pits (except the garden ones maybe but it's a small map) so you might be underestimating the easiness of killing 30 liches in d3 or 400 (four hundred!) Mobs in t1