Bleeding Island pits

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  • updated
  • Under review

The idea is to add pits to BI to recreate the hunting experience, so that you can test different builds without actually having to kill the mob. This would go hand in hand with the Temporary Talent Officer idea posted before.

I've suggested some pits that would be great for testing purposes but they can be changed for sure. Of course all these mobs have flat zero drop rate and give flat zero exp, we only want to test our hunting builds. They spawn berserked domp yada yada just like the originals.


- 2 demons pit

- 2 gargoyles pit

- 2 unis pit (neutral)

- 5 frogs pit

- 5 frosts pit

Image 42

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Cleroth
  • Under review

Might as well be an NPC or something to summon what you want.

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Hernán Martínez

It would be a very crowded spot - this way you can space out the players a little.

You could have several NPCs though, scattered through the map, but you would need to be able to select mob type + quantity and a respawn rate or something... I think the pit is simpler. Maybe several pits?

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Cleroth

You can be certain with pits whatever I do there will be people asking for the other mobs all the time, unless I include pretty much every mob, and then it would be crowded. Like do you think 5 mob types is enough? :P

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Hernán Martínez

I doubt anyone would want to test something else than those 5 since they're the most profitable. Like, why would you want to test if your build can kill an ogre or some shit like that?