Bleeding Island pits
The idea is to add pits to BI to recreate the hunting experience, so that you can test different builds without actually having to kill the mob. This would go hand in hand with the Temporary Talent Officer idea posted before.
I've suggested some pits that would be great for testing purposes but they can be changed for sure. Of course all these mobs have flat zero drop rate and give flat zero exp, we only want to test our hunting builds. They spawn berserked domp yada yada just like the originals.
- 2 demons pit
- 2 gargoyles pit
- 2 unis pit (neutral)
- 5 frogs pit
- 5 frosts pit
I doubt anyone would want to test something else than those 5 since they're the most profitable. Like, why would you want to test if your build can kill an ogre or some shit like that?