Improve maps

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  • updated
  • Planned

Add more mobs to D1 & D3
Currently D1 & D3 are completely unused besides when someone clears the center on there way to D4

Lower level limit to DV
While rebirthing DV is basically the meta unless someone is getting powered. Waiting to get to DV level can be quite obnoxious and because DV is so good for rebirth parties there are no longer any garden parties so its just a slow grind to 50 until you can go join everyone else in DV unless you are getting powered

Remove Tier 1 Mobs from SW and add giant trees and stalkers
Remove the trash mobs from SW to make it more difficult and add something to differentiate it from DV

Add a TW spawn or gold chest into ML mine
Just a little spice to the map

Remove useless pits from ML like zombie/skellies/scorps and replace with a more relevant mob and move the pits to a less "trafficed" spot in ML
I could probably count on my hand the number of times ive seen these pits actually used. Currently the only purpose they are serving is to recrit and stun enemies while youre chasing

Add more quests on each map
Pretty self explanatory. I think everyone would love more quests especially in the lower level maps where it could really be beneficially. Something besides orcs at lower levels would be fantastic.

Add HC's to T2 mid

Currently T2 is rarely ever used. Some solo hunters might use the outskirts and LMF used to have archery hunts in mid but other then that i havent seen much use of T2. Currently all the mobs in T2 are provided in pits in T3. Granted you cant always use T3 pits due to the other towns control. If HC's were added to T2 mid it might provide enough incentive for guild's to party up more often and venture in

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-1
Hernán Martínez

Yes to everything.

I would also change one ants pit and one snakes pit from city to a skels and zombies at this point.

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Sivan
Quote from Hernán Martínez

Yes to everything.

I would also change one ants pit and one snakes pit from city to a skels and zombies at this point.

yes to everything except TW spawn. Too op

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-1
Vomk K
Quote from Sivan

yes to everything except TW spawn. Too op

1 tw roaming in ml mine would be cool and also bring more pvp

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jplant1414

D1 is a lvl 50+ map  so Ants and Snakes don't make a ton of sense. (Plus the Cyc splash damage ends up kiling them half the time.) I would suggest Scorp/Skel/Zombie instead.

Trash mobs have their advantages in almost any map, IMO, for players relying on M-Siph, H-Siph. So I don't think they need to be reduced all that much.

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Cleroth
  • Planned
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Gxgt

You would have players farming medu neck 24/7 in toh2 mid if add hc pit...players dont need more incentives than apocalypse once a week. Never its a good idea to add tier 6+ monsters pits to be easy to farm

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Gxgt
Quote from Sivan

yes to everything except TW spawn. Too op

Yeah not tw or hc pit please, not even pits above tier 6 are a good idea. We dont need 24/7 pit farmers or afk farmers

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-1
Byr
Quote from Cleroth

What would be the approximate date if this new patch?

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Bob

"Add more mobs to D1 & D3"

Many have been suggesting this for years now. That and adjusting where the mobs spawn (ie. away from the entrance).

Good luck

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Mark Deibele

I would like PL to have quest like kill 1k mobs for 25conti or something so it brings action in pl more.