Flattening the gradient of frag lvls for lowish to mid tier mobs.
My thought here was happened upon while reminiscing over old server. I used to love that you could get sick gear from Rudolph's and nice shields for mp / hp, like an mp 84 target shield from scorpions 🦂. Which had me thinking: it would be nice if the tiers were flattened out just a little, pertaining to what tier of frags / shards could be found. I feel like this, if done right, would really effect the coin economy too much. It would help newer players that can't solo ggs all day alone, or even demons for that matter. Let's say frosts for example, they drop the best bang for your buck (as a mage for the most part, i do know some archers and people with ie ... etc)... but strictly only if you can actually farm them. It's pretty much a pain in the ass that a lot of us flat out avoid. Seeing as you'll be raided or end up fighting your own town mates ex: the dude that had 2 rebirths taken from him. I feel like it could be good to maybe raise up some mobs like trolls, ettins, cyc, deer, etc.. a little (maybe give them 1 tier better from where they are now?) Obviously up for discussion and scrutiny of cleroth. Maybe you cleroth have an even better idea. I just think it could help. Trying to build some of these items to even compete is just insane, not everyone can farm all day or buy coins from the ch guy. I think it would be a nice little boost for everyone, especially the newer boys and girls. Thanks for the consideration. I hope this makes sense to you guys.
I don't remember where I've seen it. But I believe I seen where it says tier 4 drops say "mp 20 - 56"
I was thinking something like boosting that to the next tier for some of the mobs like cyc, trolls etc. So it would be 30- 70 mp from say cyc or trolls.. but some mix of both what you say could be nice too.Â
I like it. But I think Cat should secretly be tier 12.