T3 mid DE pit for BF mob pit
Change t3's middle dark elves pit, completely useless nowadays, for a single battlefield mob spawn (giant lizard, Minotaur, master mage orc, maybe demon/gargoyle/helclaw/tigerworm could be included as well).
My reasoning behind this is:
- We would "activate" an unused pit
- Even if it's a pit, mob spawn would be random and those mobs don't count for a statistic
- Its a very hard pit to farm due to having a lot of roamers around
- Fighting over it would be valuable and interesting due to roamers and it's labyrinth-like design
- Less crowding in the usual demon/gg spots
Both, new maps + improve useless pits.
I am not sure if we should have it both ways with the given population size - but maybe new maps will allow the playerbase to grow.
When we talk about improving T3, I would be more in favor of deleting GG1 - Demon1 - De pit (bad one) and 2 liche pits, and replacing them so that there are 3 GG pits and 3 Demon pits to accomadate more hunting facilities for a larger player base (I think pits are often all taken is a bad thing for server - should always be a free place to hunt if you want to go hunt as a guild)
ideas like putting Abby monsters in there or HC/TW feels really more like addition for a new - much harder - map Which cant be soloed. Eg ToH4 / Dungeon lvl 5 oe something nr completely different. Not to put it all in this already overpopulated map