Tank talent reworked
Current tank specs:
- Increase aggro on monsters
- +15 Vitality
- +1 Vitality every 20 levels
- +30% HP Recovery
- +25% chance to reduce Paralyzed duration by 1 second when hit
- -8% chance of being stunned by physical attacks
- +7% Physical Absorption when directly facing your opponent with a shield
- +7% Magical Absorption when directly facing your opponent with a shield
New tank specs (instead of all the old ones):
- +2 damage to monsters (+4 with criticals)
- +1 Vitality and +1 Dexterity every 10 levels
- +20% HP Recovery
- Health potions heal +20% more
- 25% chance of a HP regen equal to Vitality when critically wounded (less than 10% HP left)
Reasoning:
Nowadays the tank talent is rarely used because its benefits are complex, marginal and even redundant with themselves, and although they're so many, they don't accomplish much. Also they don't offer any noticeable pvp benefits (lack of burst and hr passives being the main suspects)
So I chose to make them a little more straightforward while trying to respect the nature of the talent, which I think is to create a sturdy hard-to-kill character. The old (current) format I think it's pretty much like the poison ss/fencers around so it loses much of its charm when compared to them. Now this adjusted setup would be much more interesting to the high str raiders because it gives them real hunting benefits while adding powerful pvp abilities. Mages can undoubtedly also benefit from this new config (while the old one gives them no benefit at all).
Awesome suggestion! 🙌
With the old tank talent you lose a lot of benefits if u don't play with a shield equipped. With the changes proposed, you can go tank with different talents. I like it