Imbalance solution.
This server is getting overly unbalanced.
There is like 150ares vs 50elv 23hrs of the time.
So many elvs are quitting this server entirely.
I may have a solution that would work.
First, you can add on an algorithm that affects damage on mobs/players based on number on people active(those adding those afking in wh) online.
Example, if there is 150ares active vs 50elv active. 50/150 x 100% = 33.3%.
So, towns with the most players have their damage reduced by 33.3%.
It is not a significant reduction to whichever town has exaggeratedly higher number of players but would help a lot to the lesser / smaller town.
Refresh rate can be 30mins, so people will still be active every 30mins.
most people like the umbalance, you just have to see the post of excuses (time zone, before it was the opposite...)
on the other hand it does not seem like a good solution, that way even if you were in 1v1 you would have a disadvantage