Promiseland Changes (Risk = Reward)
A new player joined asking if Promiseland was a safezone, I said no thinking thats a funny question...but it dawned on me basically mass dv/garden are safe zones on non raid days. 90% of players under 120 level there -- leaving Promiseland only fairly active on raid days. I think Promiseland should receive an exp boost / some type of bonus to make DV/Garden not the ONLY option. Promiseland was always a very important map for lower levels. If players want to mainly level there...they should have the option, and since it is dangerous unlike garden/DV... it should have a bonus of some sort.
Possibly:
Increased EXP on mobs (maybe all mobs spawn as wild)
Increased drop rate (maybe 15%?)
Quests
tldr; Promiseland is a hostile area like ML, it should yield greater / equal rewards to Garden and DV. Increased risk = Increased reward.
PL is underrated, that big rudolph pit gives consistently good exp, better than mass garden/DV if you are a fencer or axe.