Guild teleport change

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Nowadays the guild teleport is an issue because a single captain can summon dozens of guild members and create a huge raiding party in seconds, which goes against the nature of the guild teleport, which is a QoL improvement that reduces running time. I think nobody likes running around, so the guild teleport should stay, but it needs tweaking.

My idea is to reduce teleport cooldown to 10 minutes and add it to the captain (summoner) rather than to the summoned character.

Pros:

  • Increases the reward for upgrading the guild's captain level.
  • Increases the reward for having active captains, especially raiders.
  • Decreases the effectiveness of dummy teleport accounts.

Cons:

  • Punishes single-player or very small guilds.
  • I really can't think of anything else.
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Chris Clair

Requiring the captain to be online for xxx amount of time may also aid in this.

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S. Yamanaka

This is overly detrimental to smaller/newer guilds as they will struggle to find resources to upgrade their captain levels. On the other hand, larger/older guilds (ie. the source of the problem) would have significantly deeper pockets to upgrade their captain levels and this change would only serve as a minor inconvenience to them.

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Hernán Martínez
Quote from S. Yamanaka

This is overly detrimental to smaller/newer guilds as they will struggle to find resources to upgrade their captain levels. On the other hand, larger/older guilds (ie. the source of the problem) would have significantly deeper pockets to upgrade their captain levels and this change would only serve as a minor inconvenience to them.

Smaller guilds don't need to have that many captains since they're not too many. In fact, they don't.