Guild teleport change
Nowadays the guild teleport is an issue because a single captain can summon dozens of guild members and create a huge raiding party in seconds, which goes against the nature of the guild teleport, which is a QoL improvement that reduces running time. I think nobody likes running around, so the guild teleport should stay, but it needs tweaking.
My idea is to reduce teleport cooldown to 10 minutes and add it to the captain (summoner) rather than to the summoned character.
Pros:
- Increases the reward for upgrading the guild's captain level.
- Increases the reward for having active captains, especially raiders.
- Decreases the effectiveness of dummy teleport accounts.
Cons:
- Punishes single-player or very small guilds.
- I really can't think of anything else.
Requiring the captain to be online for xxx amount of time may also aid in this.