Rework Poison talent

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  • updated

Just a little change to balance the PVE and PVP compared with other talents.

Provides the following passive stats:
Poison deals additional damage based on unit's current health On Mobs
25% Chance to tick poison on hit (requires poisoning weapon)
+10% Poison resistance
+25% change to reduce Paralyzed duration by 1 second when hit
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Remco Althuis

That’s the existing talent already? 🤷‍♂️

Oh you want to remove the PD on players, now I get it. There is gear to counter this already, which is PR gear and Medusa necklace. No need to grant immunity to poison talent spec for free

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-1
Tonga

yes i add the bolded text "Poison deals additional damage based on unit's current health On Mobs"

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-2
Tonga

im not suggesting inmunity to pd, i suggesting reduce the additional dmg from pd based on hp.

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-2
Fabian Gacitua

Pd IS over powered in pvp. Hardly anyone uses pr gear. And pr passive is capped cannot be trained. I would suggest keeping pd the same but allowing players to train pr higher to make it fair. Right now pd solos gargoyles and demons like nothing and they just treat players like another mob. Increase pr .. but to what? That's up to cleroth to make it fair. 

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Remco Althuis
Quote from Fabian Gacitua

Pd IS over powered in pvp. Hardly anyone uses pr gear. And pr passive is capped cannot be trained. I would suggest keeping pd the same but allowing players to train pr higher to make it fair. Right now pd solos gargoyles and demons like nothing and they just treat players like another mob. Increase pr .. but to what? That's up to cleroth to make it fair. 

Or just start using PR gear like use MR / MA / PA / DR instead of just ignoring a complete spec and then complain it hurts

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Bzz HB

PR is cheap and super effective - people just don't want to accept it into being part of the meta. Whether it's because they don't want to have to carry another item or because they don't believe in its effectiveness I'm not sure but the item and utility are there - its just not being utilized. As a warrior you literally only need one piece, like a cape without even wearing DR, and you can practically stop worrying about ss/pd chars. Mages will still have to worry about being stunlocked outside of their DR set but they can also eliminate PD's effectiveness. 


People like to rip on it for how strong it is for PVE but Poison is one of the key driving factors for the success of this server and how far it's come in terms of what's been farmed, the enchanted level of weapons and armors, etc. Can't have it both ways.