New talents: chemist and engineer

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  • updated

New talent: engineer.

  • Can't be chosen. It's automatically unlocked by reaching 100% manufacturing. Doesn't remove other talents.
  • Replaces hunger with creativity (holy talents can't be engineers)
  • Adds a new bound item in cityhall: engineer's toolkit. When double clicked it opens a new gui of the items that can be engineered:
  •       Trap (10% creativity, stuns once whoever steps on it, -15 damage)
  •       Defuser kit (30% creativity, breaks any engineered item)
  •       Cluster bomb (50% creativity, 3x3, 3 tile range, 50 damage to Center 25 to sides)
  •        Lava bomb (50% creativity, 3x3, 3 tile range, hellfire in a box with a single burn tick)
  •        Explosive bronze treasure chest (80% creativity, gives no items, damage same as cluster bomb)
  •        Land mine (80% creativity, explodes as a meteor strike when stepped over)
  •       Medical kit (100% creativity, a super health pot that removes poison, burn and freeze)
  •       Repair toolkit (100% creativity, 20 minute cooldown, restores endurance of a single item)

Engineered items can be seen on map by any engineer and don't affect allies. Allied items appear in green, enemy items appear in red.


New talent: chemist.

  • Can't be chosen. It's automatically unlocked by reaching 100% alchemy. Doesn't remove other talents.
  • replaces hunger with creativity (holy talents can't be chemists)
  • Adds a new bound item in cityhall: chemist's pot. When double clicked it opens a new gui of the items that can be created:

    - Energizer (10% creativity, increases cast speed by 10% and attack speed by 1 for 1 minute)
    - Warm ointment (25% creativity, decreases ice damage for 50% and prevents freezing for 1 minute)
    - Root ointment (25% creativity, decreases earth damage for 50% and stamina don't decrease for 1 min)
    - Cool ointment (25% creativity, decreases fire damage for 50% and prevents burning for 1 min)
    - Rubber ointment (25% creativity, decreases light damage for 50% and reflects 25% damage to the spell caster when damaged by light for 1 min)
    - Tear of Medusa (50% creativity, removes paralyze status)
    - Medical kit (100% creativity, a super health pot that removes poison, freeze and burning)
    - Holy water (100% creativity, revives a player with 10% hp, amp and invi, 20 minute cooldown)

    Chemist products are bound and can only be used by chemists.
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    Cleroth

    I'm still unsure why these are called talents but are nothing like talents.

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    Hernán Martínez

    Well it's something added for free, so it's not like someone is disadvantaged or fucked, but sure.

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    iamworthy

    You also disadvantage Holy talent

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    Nakey

    This cant be a talent, people usually level manufacture/alchemy in alternative char, you cant at this point fuck that people and force it to leveling a hard job like manufacture again.