New talents: chemist and engineer

Avatar
  • updated

New talent: engineer.

  • Can't be chosen. It's automatically unlocked by reaching 100% manufacturing. Doesn't remove other talents.
  • Replaces hunger with creativity (holy talents can't be engineers)
  • Adds a new bound item in cityhall: engineer's toolkit. When double clicked it opens a new gui of the items that can be engineered:
  •       Trap (10% creativity, stuns once whoever steps on it, -15 damage)
  •       Defuser kit (30% creativity, breaks any engineered item)
  •       Cluster bomb (50% creativity, 3x3, 3 tile range, 50 damage to Center 25 to sides)
  •        Lava bomb (50% creativity, 3x3, 3 tile range, hellfire in a box with a single burn tick)
  •        Explosive bronze treasure chest (80% creativity, gives no items, damage same as cluster bomb)
  •        Land mine (80% creativity, explodes as a meteor strike when stepped over)
  •       Medical kit (100% creativity, a super health pot that removes poison, burn and freeze)
  •       Repair toolkit (100% creativity, 20 minute cooldown, restores endurance of a single item)

Engineered items can be seen on map by any engineer and don't affect allies. Allied items appear in green, enemy items appear in red.


New talent: chemist.

  • Can't be chosen. It's automatically unlocked by reaching 100% alchemy. Doesn't remove other talents.
  • replaces hunger with creativity (holy talents can't be chemists)
  • Adds a new bound item in cityhall: chemist's pot. When double clicked it opens a new gui of the items that can be created:

    - Energizer (10% creativity, increases cast speed by 10% and attack speed by 1 for 1 minute)
    - Warm ointment (25% creativity, decreases ice damage for 50% and prevents freezing for 1 minute)
    - Root ointment (25% creativity, decreases earth damage for 50% and stamina don't decrease for 1 min)
    - Cool ointment (25% creativity, decreases fire damage for 50% and prevents burning for 1 min)
    - Rubber ointment (25% creativity, decreases light damage for 50% and reflects 25% damage to the spell caster when damaged by light for 1 min)
    - Tear of Medusa (50% creativity, removes paralyze status)
    - Medical kit (100% creativity, a super health pot that removes poison, freeze and burning)
    - Holy water (100% creativity, revives a player with 10% hp, amp and invi, 20 minute cooldown)

    Chemist products are bound and can only be used by chemists.
    Avatar
    Nakey

    This cant be a talent, people usually level manufacture/alchemy in alternative char, you cant at this point fuck that people and force it to leveling a hard job like manufacture again.

    Avatar
    iamworthy

    You also disadvantage Holy talent

    Avatar
    Hernán Martínez

    Well it's something added for free, so it's not like someone is disadvantaged or fucked, but sure.

    Avatar
    Cleroth

    I'm still unsure why these are called talents but are nothing like talents.