New talents: chemist and engineer
New talent: engineer.
- Can't be chosen. It's automatically unlocked by reaching 100% manufacturing. Doesn't remove other talents.
- Replaces hunger with creativity (holy talents can't be engineers)
- Adds a new bound item in cityhall: engineer's toolkit. When double clicked it opens a new gui of the items that can be engineered:
- Trap (10% creativity, stuns once whoever steps on it, -15 damage)
- Defuser kit (30% creativity, breaks any engineered item)
- Cluster bomb (50% creativity, 3x3, 3 tile range, 50 damage to Center 25 to sides)
- Lava bomb (50% creativity, 3x3, 3 tile range, hellfire in a box with a single burn tick)
- Explosive bronze treasure chest (80% creativity, gives no items, damage same as cluster bomb)
- Land mine (80% creativity, explodes as a meteor strike when stepped over)
- Medical kit (100% creativity, a super health pot that removes poison, burn and freeze)
- Repair toolkit (100% creativity, 20 minute cooldown, restores endurance of a single item)
Engineered items can be seen on map by any engineer and don't affect allies. Allied items appear in green, enemy items appear in red.
New talent: chemist.
- Can't be chosen. It's automatically unlocked by reaching 100% alchemy. Doesn't remove other talents.
- replaces hunger with creativity (holy talents can't be chemists)
- Adds a new bound item in cityhall: chemist's pot. When double clicked it opens a new gui of the items that can be created:
- Energizer (10% creativity, increases cast speed by 10% and attack speed by 1 for 1 minute)
- Warm ointment (25% creativity, decreases ice damage for 50% and prevents freezing for 1 minute)
- Root ointment (25% creativity, decreases earth damage for 50% and stamina don't decrease for 1 min)
- Cool ointment (25% creativity, decreases fire damage for 50% and prevents burning for 1 min)
- Rubber ointment (25% creativity, decreases light damage for 50% and reflects 25% damage to the spell caster when damaged by light for 1 min)
- Tear of Medusa (50% creativity, removes paralyze status)
- Medical kit (100% creativity, a super health pot that removes poison, freeze and burning)
- Holy water (100% creativity, revives a player with 10% hp, amp and invi, 20 minute cooldown)
Chemist products are bound and can only be used by chemists.
This cant be a talent, people usually level manufacture/alchemy in alternative char, you cant at this point fuck that people and force it to leveling a hard job like manufacture again.