Population Balance - Damage reduction during times of significant imbalance
Calculate the total active population on some hidden interval (45-75m) and if either city has over 65% of the total population, apply a flat 5% damage reduction for PvM and PvP to help encourage hunters and raiders to play a different city to help balance the server.
Can scale the damage reduction higher if the percentage increases during the really difficult hours and adjust to something that's reasonable to encourage movement but also not give the lower city an unfair advantage.
Ex:
65% = -5% dmg
70% = -10% dmg
75% = -15% dmg
80% = -20% dmg
This would encourage hunters who swap cities to hunt in peace as their damage on mobs would decrease. This would also encourage raiders who raid in massively uneven numbers to also move as their damage on players would decrease. This could also give the city with lower population a slightly better chance to fight, as they would take slightly less damage in PvP.
https://ideas.helbreath.net/communities/1/topics/484-balance-idea
I have proposed similar idea. But it puts Marvel in big disadvantage that's why there are so many thumbs down.